Browsing NORCE Energi og teknologi by Author "Wake, Jo Dugstad"
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Adaptive Elements in Internet-Delivered Psychological Treatment Systems: Systematic Review
Mukhiya, Suresh Kumar; Wake, Jo Dugstad; Inal, Yavuz; Pun, Ka I; Lamo, Yngve (Journal article; Peer reviewed, 2020)Background: Internet-delivered psychological treatments (IDPTs) are built on evidence-based psychological treatment models, such as cognitive behavioral therapy, and are adjusted for internet use. The use of internet ... -
Adaptive Systems for Internet-Delivered Psychological Treatments
Mukhiya, Suresh Kumar; Wake, Jo Dugstad; Inal, Yavuz; Lamo, Yngve (Peer reviewed; Journal article, 2020)Internet-Delivered Psychological Treatments (IDPT) are based on evidence-based psychological treatment models adjusted for interaction through the Internet. The use of Internet technologies has the potential to increase ... -
Challenges and possible solutions in cross-disciplinary and cross-sectorial research teams within the domain of e-mental health
Nordgreen, Tine; Rabbi, Fazle; Tørresen, Jim; Skar, Yngvar Sigmund; Guribye, Frode; Inal, Yavuz; Flobak, Eivind; Wake, Jo Dugstad; Mukhiya, Suresh Kumar; Aminifar, Amin; Myklebost, Sunniva Brurok; Lundervold, Astri J.; Kenter, Robin Maria Francisca; Hammar, Åsa Karin; Kahlon, Smiti; Nordby, Emilie; Sekse, Ragnhild Johanne Tveit; Griffin, Kristine Fonnes; Jakobsen, Petter; Pham, Hoang Minh; Côté-Allard, Ulysse Teller Masao; Noori, Farzan Majeed; Lamo, Yngve (Peer reviewed; Journal article, 2021)Purpose Mental illness presents a huge individual, societal and economic challenges, currently accounting for 20% of the worldwide burden of disease. There is a gap between the need for and access to services. Digital ... -
An old game, new experience: exploring the effect of players’ personal gameplay history on game experience.
Inal, Yavuz; Wake, Jo Dugstad (Journal article; Peer reviewed, 2022)This experimental study explores how game experience differs between players with different gameplay histories within the same game universe. We are interested in how prolonged engagement with a game series affects the ... -
Participatory Design of VR Scenarios for Exposure Therapy
Flobak, Eivind; Wake, Jo Dugstad; Vindenes, Joakim; Kahlon, Smiti; Nordgreen, Tine; Guribye, Frode (Chapter, 2019)Virtual reality (VR) applications for exposure therapy predominantly use computer-generated imagery to create controlled environments in which users can be exposed to their fears. Creating 3D animations, however, is demanding ... -
Reusable data visualization patterns for clinical practice
Rabbi, Fazle; Wake, Jo Dugstad; Nordgreen, Tine (Chapter, 2020)Among clinical psychologists involved in guided internet-facilitated interventions, there is an overarching need to understand patients symptom development and learn about patients need for treatment support. Data ... -
Usability evaluations of mobile mental health technologies: A systematic review study
Inal, Yavuz; Wake, Jo Dugstad; Guribye, Frode; Nordgreen, Tine (Peer reviewed; Journal article, 2020)Background: Many mobile health (mHealth) apps for mental health have been made available in recent years. Although there is reason to be optimistic about their effect on improving health and increasing access to care, there ... -
User-centred design of clinical dashboards for guided iCBT
Wake, Jo Dugstad; Rabbi, Fazle; Inal, Yavuz; Nordgreen, Tine (Peer reviewed; Journal article, 2022)As Internet-based technology spreads to most areas of life, it becomes a challenge to grasp opportunities arising from enormous amounts of data being generated from various sources such as smart homes, smart cities, health ...